![]() ![]() This character uses their AP to do the things I don’t want to waste AP on the others for. Then I take a damage melee or something that does high physical damage.įor the last character, I build a utility support, a class whose primary stats are memory and wits, with only enough wits to stay first in the initiative list, usually offset by gear later game. ![]() ![]() I never build pyro and hydro (as damage) in the same party as they compete with each other and hinder your effectiveness. In my 4 man games, my favorite party comp is dual mages either a pyro/geo and geo/pyro or hydro/aero and aero/hydro. Elemental affinity is probably the only talent you need if you could only pick one. I had Elemental Affinity (-1ap cost) but found I wasn't standing in the right substances (aero/hydro) often enough to make it worthwhile. Later on I took Comeeback Kid (and Morning Person). Originally posted by Steed:Far Out and Mnemotic definite early picks. ![]()
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